Goal: Win by capturing the opponent's Core OR forming 4 resonance marks in a line/square.
Turn Sequence: Select a glyph → Click the square with your piece → Click destination square. You can switch pieces at any time by clicking a different piece's square.
Controls: Only squares are clickable. Click a square to select the piece on it, or click a destination square to make a move. Hover over squares to see which piece would be selected.
Glyphs: Each glyph allows different movement patterns. Choose wisely!
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VECTOR — Move 1 step in any direction (orthogonal or diagonal). Like a king in chess.
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LANCE — Move exactly 2 spaces in a straight line. Cannot jump over pieces.
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ARC — Move in L-shape (2 spaces one direction, then 1 space perpendicular). Like a knight in chess.
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PULSE — Move 1 step AND push an adjacent enemy piece 1 space in the same direction. Can capture by pushing enemies off the board or into occupied spaces! Note: Cannot push pieces that are standing on their OWN resonant squares. You can still pulse enemies on YOUR resonant squares. Shards cannot use PULSE against core pieces.
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ANCHOR — Stay in place and mark resonance on your current tile, OR move to an adjacent unoccupied enemy resonant square and claim it. This is the only way to create new resonance marks!
Resonance: You start with one resonance mark on your Core piece. Only the ANCHOR glyph can create new resonance marks. Form 4 marks in a straight line (horizontal, vertical, or diagonal) OR create a 2x2 square of marks to win instantly! Pieces standing on their OWN resonant squares cannot be pushed by PULSE (protection), but you can still pulse enemies on YOUR resonant squares. Enemies can also anchor on your resonant squares if they're unoccupied.
Capture Rules: Your Core piece can capture enemy shards and the enemy Core by moving onto them. Shards can only capture the enemy Core by moving onto it—they cannot capture other shards directly, and they cannot use PULSE against core pieces. Shards can push other shards with PULSE (which can result in capture if pushed off the board or into an occupied space).
Win Conditions: You win by (1) capturing the opponent's Core (by moving your Core onto it or surrounding it on 4 sides), (2) forming 4 resonance marks in a line, or (3) creating a 2x2 square of resonance marks.
Time Control: Each player has 5 minutes total for the entire game. No time added per move. If your time runs out, you lose.